LISA, Digital Accessibility for People with Visual Impairment
Tags > Acessibility | UX & UI | 2021
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This project seeks to address the perception of blind people who use virtual ambiences for educational purposes. Therefore being able to understand how the users relate to these ambiences, observing pain-points in this experience and designing a MVP to solve these problems. To do that, methodologies of application of Design Thinking were used. For the purpose of understanding the problems that disappoint the users and the idealize creative and functional solutions. The study concludes that the implementation of assistive technology in digital school environments contributes to effective learning and a better experience for students. Just as educational institutions and educators need to keep on continuous training in search of advances to provide more inclusive and welcoming classes. To get the process, you can translate the captions in the video!
Finally, based on the understanding of research data, it is concluded that the implementation of assistive technology in digital school environments contributes to effective learning and a better experience for students. Just as educational institutions and educators need to continue their continuous education in search of advancements to provide more inclusive and welcoming classes.
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Here, you can find the complete methodology, the solution devised by me, and the entire creative process.